It seems common to me that when a person habitually immerses
themselves in virtual realms, filled with real people controlling virtual
avatars, they begin to lose or allocate less attention to the physical social
identity, adopting a virtual identity. In other words, a character can be
formed around the virtual world and that character can dominate a large
percentage of our entire character. The level of sophistication that virtual
realms have reached is already staggering; you can form entire social alliances
of hundreds of people who all actively engage in the virtual activities every
single day. MMO’s most accurately encapsulate that notion of social alliances
and their success is nothing to be denoted or dismissed.
A guild, which is a feature of every MMO I’ve ever
experienced, is an organism. The guilds success is reliant on each individuals
contribution which thereby, although subtly but in some cases evidently, contractually binds the individual
to the guild. In extreme cases, the management of a guild can overtake the
majority of a person’s life, demanding a daily amount of hours. When a majority
of your days are spent contributing to the well-being of the guild, you must adopt
a hive-mentality; that is, you must dissolve your own personal ambitions in
many ways. If you’re in a raid which has taken you months to gear up for and a
piece of equipment drops (which is the ultimate reward for the dedication
required to progress in MMO’s) and there are two people which need it but one
needs it more because he/she is in a more crucial position, then the other
person must dutifully sacrifice his/her own personal ambition. Additionally,
one must not behave sourly after the sacrifice has been made, it’s all for the
greater purpose of the overall condition and success of the guild.
Outside of the guild, however, when a character is exploring
the vast world and engaging in quests, social bonds can be formed which are so
strong that you feel almost obligated to sign on each day at least to see if
your friends are online. Social bonds in MMO’s rely on the fundamental
principles of physical social-bonds: cost-benefit and interaction. In a sense,
as simians, we always calculate what we can get from our peers and how much we
have to put out in order to garner it. Furthermore, that person must be pleasant
to interact with, refraining from insults and betrayal and focusing on
co-operation and comedy. We naturally seek people who we can gain something
from but they must also be trustworthy, reliable and generally pleasant to be
around. The same principles apply to MMO’s, in some cases these principles are actually
more complex in MMO’s.
Social acceptance in the physical world can be largely determined
by our aesthetic quality. That is, if you’re pleasing to the eye, if your
facial structure or body structure appeals to someone, they are more likely to
accept you and interact with you, regardless of your depth-of-character. In a
digital medium where you have removed the physical interaction, you merely
remove the aesthetic acceptance; all of the characteristic interaction still
remains. You still must be reliable, co-operative and generally pleasant, but
you could also be socially-excluded in the physical world due to your aesthetic
quality. Aesthetic quality is subjective but social groups tend to adopt a
similar scale of aesthetic judgment. When you remove the physical component of
interaction, you aren’t necessarily diminishing the quality of interaction; you’re
merely removing certain components of interaction as a whole. Social interaction
is a large web, you can’t say our interaction is solely reliant on physical
exchange because it’s completely feasible to have an entire conversation and learn
every intricacy of a person by talking to them through text. You can still
form an emotional bond to that person, you can still feel empathetic and you
can still cultivate a friendship; the absence of physical-interaction isn’t
necessarily bad.
Physical interaction, however, is much more visceral. In the
physical flesh you can have an entire conversation with someone although the
interaction was silent. I’ve often had silent conversations with my girlfriend
which purely involved a dancing of the eyes with no verbal exchange. An
interaction like that resonates with the deep and visceral levels of our being,
stirring us on levels which symbols cannot depict. I believe the physiological response
to something like that is undeniably powerful, rewarding an immense sense of
elation and comfort which ultimately propels contentment. Something so powerful
cannot be recreated through digital environments but that isn’t the only
component of interaction and social bonds, as I described. It is very important
and beneficial, perhaps even imperative for our perpetuation as a species, but
you cannot isolate that as the sole component of bonds and interaction because
bonds go beyond the intimate bonds between lovers, we cannot forget that our
social groups are comprised of myriad characters. These characters benefit us
through our interaction with them: supplying comfort, companionship and
comedic-relief. Sharing a laugh with someone can be enacted through a digital
medium and still be just as powerful; sharing a laugh with someone is powerful
regardless of the medium.
Our digital mediums, although rejected and ridiculed by many
as facile mediums of interactions, teach us a lot about what it means to be
human. If we can form powerful social bonds without ever tangibly seeing a
person, what does that say about our nature as a social animal? If we can form
an entire alliance, a guild, an intricate organism of hundreds of individuals
co-operating for a common goal, much like a nation but through a digital medium, what does that say about our
nature as a social animal? I’ll leave you with those questions to answer on your
own.
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